Monsters

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Monsters are creatures of terrible power typically born to normal Beasts and Mortals. Monsters are considered unnatural things, perverted by unholy magics and cursed to sew chaos and destruction throughout the lands. Monsters fall into the following Sub-types:


 * Abominations
 * Dragons
 * Goblins
 * Monstrosities
 * Primordials

HARVESTING MONSTERS
Monsters are innately magical creatures; Naturally this makes them valuable sources for alchemical reagents.

Characters trained in Survival as well as one of the following skills: Alchemy*, Arcana, Nature, Poison* or Religion may spend 1 hour harvesting parts from a medium or smaller creature, and an additional hour per size category larger than medium. During this period, a character may make up to three Wisdom (Survival) checks to harvest up to a total of three parts from the corpse of a monster. A character cannot harvest a monster for more versions of a part than it possesses. The DC for a successful harvest can be found on the table Below:

* Tool Proficiency or specialty skill may apply.