Tales from Allusia

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LONGDAY, DOTHER 25th/100AV

The town of Silas, having suffered the menace of a ferocious monster, had previously put out a call for aid to the Kingdom of Regalia. A man named Marek Gilroy arrives in town during the evening, and upon entry into town, was met in passing by the town's Mayor, Archibald Olander. After exchanging pleasantries, Marek assured Archibald of his intent to aid the town, and was subsequently enlisted to gather the other prospective hunters in town and wait at the Inn while Archibald embarked on a short foray to investigate reports of Goblins in the area. Marek proceeded to recruit an Eladrin Paladin, Elran Bristleleaf, who had come to town to investigate and, if able, slay any and all monsters in the region in an effort to protect his people and the Boskwood. The two of them then recruited Thraf, the stout and silent; a stout and silent wilder who agreed to protect the town for pragmatic reasons.

Together they waited at the local inn for the Mayor to return. While at the inn, the group was approached by a man named Andie who had said his mistress had been waiting for them. Curious the group followed him to his Lady's room on the Inn's second floor. While her second retainer was of a mind to be rid of the group, Lady Prescilla Kairos affirmed that she had had a “vision” of the group and that she had a role to play with them, believing they may be instrumental in averting some disaster. Their meeting was cut short, however, as the town had become besieged by a Goblin raiding party.

Springing into action the group was successful in defeating the monsters that had invaded the inn. Before engaging the rest of the raid, a strange woman in white gifted the group with powerful elixirs. Not Gremlin, Orc, nor Bugbear proved up to the task of defeating the empowered adventurers, and before long the group had saved the town from complete destruction. Archibald returned, to his horror finding his home in ruin. Upset at his failure to prevent the disaster, he hired the party to put an end to the goblin menace, as the monster's leader surely yet lived. This goal became all the more personal for the party as a Bugbear, in his dying breath, uttered a curse in it's foul tongue at the group.

Agreeing to undertake the task, the party embarked immediately, Archibald swearing he'd join them as soon as he was certain the town would be safe without him. Prescilla's retainers also remained behind to help. The group settled down for the night sometime later, with intent to make their way to the lair of the Goblins (as presumed by Archibald) the next day.

TITASDAY, DOTHER 26th/100AV

The following day the party continued their journey Northward. Coming upon the corpse of a horse, the party was initially dismissive until the animals killer, the Griffin, descended from the heavens onto Prescilla. She managed to evade the creature as the rest of the party engaged it, driving it away. With a deafening shriek, a flock of eagles was compelled by the beast to attack the party. With these reinforcements the monster returned and attempted to carry Elran away, but it was ultimately slain in this final attack. Having freed the lands from the beast the party pressed forward, making camp a small ways outside their destination. That night during Marek's watch, a beastly Worg approached the camp, and upon learning the party possessed the remains of a Griffin, demanded the party turn the bounty over to it. When it was refused it unleashed it's pack upon the group, and the hapless adventures were devoured; their tale ended with not but the snapping of bones and blood curdling howls echoing into the night.

YOUNGSDAY, DOTHER 29TH/100AV

New Party Arrives in Silas, departs for Yawning Skull.

SIRESDAY, VIRIDIA 1ST/100AV

New Party reaches Yawning Skull.

LONGDAY, VIRIDIA 2ND/100AV

Party defeats Hobgoblin, departs for Silas.

TITASDAY, VIRIDIA 3RD/100/AV

Party Returns to Silas.

DRAGUSDAY, VIRIDIA 4TH/100AV

Small group defeats Bandits, uncovers evidence of corruption in Royal Army.

VEKSDAY, VIRIDA 5TH/100AV

Group is hired to clear Mine

YOUNGSDAY, VIRIDIA 6TH/100AV

Party departs for mine.

SIRESDAY, VIRIDA 7TH/100AV

Party clears most of Mine.

LONGDAY, VIRIDA 8TH/100AV

Party clears mine, has vision.

TITASDAY, VIRIDA 9TH/100 AV

Party Reaches Crossroads Inn

DRAGUSDAY, VIRIDA 10TH/100 AV

Party Departs for Monastary.

VEKSDAY, VIRIDIA 11TH/100AV

Party Reaches Monastary.

YOUNGSDAY, VIRIDIA 12TH/100AV

Party Travels to Dawston; Travels the Boskwood and meets Mirii